The Last of Us Part I - Hunter City Checkpoint Approach
The Last of Us Part I - Hunter City Checkpoint Approach

Texture Artist: Javier Perez
Environment Artist: Robert Giampa
Lighting Artists: Danny Braet
Additional Environment Art : Gavin Grigsby, Damien Evans, Dan Dunford

As a material artist I worked in partnership with the environment modelers to create materials that could be used to texture the area. My responsibilities included the creation and adaptation of textures and shaders, vertex blending, and UV mapping, as well as other general tasks. This was a collaborative effort, so a lot of the assets and textures are from Naughty Dogs pre existing library.

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