This page contains examples of the work I contributed to Temple Run: Treasure Hunters as a Environment Artist at Redemption Games. I was responsible for maintaining a high level of quality for a number of maps. Our environments are the result of hard work between multiple artists and most assets have been through many hands. In the shots below I have chosen areas that I was heavily involved in creating from designer blockout to final art quality. Other responsibilities included managing asset integration both internally as well as with our outsource partners, and delivering feedback.